“Street Fighter, The Movie: The Game” was a weird and wild ride through the 90s, where the worlds of Hollywood and gaming collided in a strange and often uncomfortable way. This game was a product of its time, when licenses were king and the video game industry was trying to find its footing in a rapidly changing market.
The game was based on the 1994 film adaptation of the popular fighting game franchise, which starred Jean-Claude Van Damme as Guile and Raul Julia as M. Bison. It was released for the arcade and later ported to the Sega Saturn and PlayStation in 1995. The game was known for its terrible acting and wooden dialogue, but it was also known for its weird and often nonsensical storyline.
The game’s fighting mechanics were nothing special, but it was the ridiculous storyline that made “Street Fighter, The Movie: The Game” stand out. Players could choose from a roster of characters from the movie, including the main villain M. Bison, and engage in battles that often had little to do with the plot of the movie. The game was a weird blend of fighting game and cutscenes, with players battling their way through the movie’s various set pieces, from the streets of San Francisco to the Shadaloo base.
It’s difficult to say why “Street Fighter, The Movie: The Game” was created in the first place, but it’s safe to say that it was a product of its time. The 90s were a strange and often experimental time in the gaming industry, and this game was just one of many strange and often misguided experiments.
Despite its flaws, “Street Fighter, The Movie: The Game” is an interesting piece of gaming history, a reminder of a time when anything seemed possible in the world of video games. Whether you’re a fan of the franchise or just a curious gamer looking to explore the weird and wild world of 90s gaming, “Street Fighter, The Movie: The Game” is definitely worth a look.